// lieren.c

inherit NPC;

void create()
{
        set_name("猎人", ({ "lie ren", "lie" }));
        set("age", 32);
        set("gender", "男性");
        set("long", "一位身强力壮的乌夷族猎手。\n");
        set("attitude", "peaceful");

        set("str", 24);
        set("per", 20);
        set("dex", 16);
        set("combat_exp", 10000);
        set("shen_type", 1);

        set_skill("unarmed", 40);
        set_skill("dodge", 40);
        set_skill("parry", 40);
        set_skill("blade", 40);
        set_skill("force", 40);
        set_temp("apply/attack", 50);
        set_temp("apply/defense", 50);
        set_temp("apply/damage", 50);
        set_temp("apply/armor", 20);

        setup();
        carry_object("/d/dali/npc/obj/wdahui")->wear();
}
